mjray
For my final project in CS 488 Computer Graphics at the University of Waterloo, I wrote a Raytracer with an emphasis on speed, multi-processing and efficiency enhancements. mjray also supports geometry (.objs) from Maya, textures, UV texture mapping, fresnel reflectance, soft shadows, glossy reflections and other techniques. See http://raytracer.mikejutan.com.Rendered in my Raytracer
I rendered this image at 512px x 512px as well as this 380-frame animated sequence, which demonstrate most features of mjray.
3D work
While developing my Raytracer, I also developed these images during an independent study class through Waterloo’s Fine Arts department. Modeled in Maya, Rendered in Mental Ray.



